PERMISSIONS
Jun. 1st, 2025 10:05 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This will be a permissions and info post.
1. Cleansing Magic: can quickly shed dirt, minor hurts, etc from themselves, an object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness. Can also heal poisons and disease, and purify food.
2. Whole-ass Unicorn Form: What it says on the tin.
3. Hooves, either horse-like or cloven. Remarkably tough.
4. Horse tail or leonine tail. And partial animal features; changed ears, nose, etc.
5. Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.
6. Obligatory Horn
Later additions:
7. Swift stride, can move at a dashing speed for long periods and easily keep pace with motor vehicles.
(Why can't he do that right away? Look he's used to being a biped, and hooves are very different and slippery from normal feet.)
Taurus stuff:
8. Crushing Charge: : Can move forward at high speeds equal to a vehicle, and deliver a metal crushing impact when they crash into a target. Horns can take the burnt of the impact and result in no damage for the Drifter. Otherwise, suffer slight recoil, cuts, and bruises.
9. Supernaturally tough. Can take twice the amount of damage that would kill most other monsters, and keep fighting through it.
Elemental stuff:
10: Command of fire magic. Can shape element into different forms, mold ephemeral weapons from it, direct it, amplify, or extinguish it.
11. Absorb element for regeneration and healing, boost powers, or recover energy.
12. Elemental residue: leaves behind a trail of elemental motes while moving or coming into contact with surfaces.
OR: Infernal stuff, alternate to fire elemental.
10: Hellfire control: create and manipulate hellfire, which only burns by their will. Can also breathe fire at will or when emotional. Color: sullen red, ofc
11. Heightened smell/sight/hearing.
12. Fire resistance, may also have an increased body temperature.
13. Loyalty compulsion: compelled to pick out a handful of people and faithfully guard them and follow their orders. (plays horribly with guardian compulsion .. well, horrible for him)
After That: ??????? look just give me my nightmare unicorn stuck with the healer slot.
Drawn To Purity
Part of this is going to be: Heat will be acquiring the trait of "Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them."
Does your character fit the bill? Are they unusually pure, kind, noble and so on?? Please tell me about it! :D
Opt Out
Heat is a CANNIBAL. An unapologetic, perfectly content to be a cannibal, cannibal. If this is disturbing to you, or you don't wish to deal with it at all because eugh, please leave me a note here as well. Do you prefer not to interact with Heat at all? Or just the unapologetic demon cannibal aspect? I can easily leave it out as needed.
1. Cleansing Magic: can quickly shed dirt, minor hurts, etc from themselves, an object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness. Can also heal poisons and disease, and purify food.
2. Whole-ass Unicorn Form: What it says on the tin.
3. Hooves, either horse-like or cloven. Remarkably tough.
4. Horse tail or leonine tail. And partial animal features; changed ears, nose, etc.
5. Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.
6. Obligatory Horn
Later additions:
7. Swift stride, can move at a dashing speed for long periods and easily keep pace with motor vehicles.
(Why can't he do that right away? Look he's used to being a biped, and hooves are very different and slippery from normal feet.)
Taurus stuff:
8. Crushing Charge: : Can move forward at high speeds equal to a vehicle, and deliver a metal crushing impact when they crash into a target. Horns can take the burnt of the impact and result in no damage for the Drifter. Otherwise, suffer slight recoil, cuts, and bruises.
9. Supernaturally tough. Can take twice the amount of damage that would kill most other monsters, and keep fighting through it.
Elemental stuff:
10: Command of fire magic. Can shape element into different forms, mold ephemeral weapons from it, direct it, amplify, or extinguish it.
11. Absorb element for regeneration and healing, boost powers, or recover energy.
12. Elemental residue: leaves behind a trail of elemental motes while moving or coming into contact with surfaces.
OR: Infernal stuff, alternate to fire elemental.
10: Hellfire control: create and manipulate hellfire, which only burns by their will. Can also breathe fire at will or when emotional. Color: sullen red, ofc
11. Heightened smell/sight/hearing.
12. Fire resistance, may also have an increased body temperature.
13. Loyalty compulsion: compelled to pick out a handful of people and faithfully guard them and follow their orders. (plays horribly with guardian compulsion .. well, horrible for him)
After That: ??????? look just give me my nightmare unicorn stuck with the healer slot.
Drawn To Purity
Part of this is going to be: Heat will be acquiring the trait of "Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them."
Does your character fit the bill? Are they unusually pure, kind, noble and so on?? Please tell me about it! :D
Opt Out
Heat is a CANNIBAL. An unapologetic, perfectly content to be a cannibal, cannibal. If this is disturbing to you, or you don't wish to deal with it at all because eugh, please leave me a note here as well. Do you prefer not to interact with Heat at all? Or just the unapologetic demon cannibal aspect? I can easily leave it out as needed.